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	<title>High School or Lower</title>
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		<title>GameStop Pulls Medal of Honor From Military Bases</title>
		<link>http://www.highschoolorlower.com/?p=396</link>
		<comments>http://www.highschoolorlower.com/?p=396#comments</comments>
		<pubDate>Thu, 09 Sep 2010 06:24:06 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[honor]]></category>
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		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=396</guid>
		<description><![CDATA[donniebaseball23 writes "EA's Medal of Honor reboot doesn't ship until October 12, but it's already seen a fair amount of controversy thanks to the publisher's decision to allow people to play as Taliban in multiplayer. The controversy just got escalated another notch, reports IndustryGamers, as the world's biggest games retailer GameStop has decided it won't sell the title at its stores located on US military bases. The new Medal of Honor won't be advertised at these stores either. GameStop noted that they came to this decision 'out of respect for our past and present men and women in uniform.'" Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>donniebaseball23 writes &#8220;EA&#8217;s Medal of Honor reboot doesn&#8217;t ship until October 12, but it&#8217;s already seen a fair amount of controversy thanks to the publisher&#8217;s decision to allow people to play as Taliban in multiplayer. The controversy just got escalated another notch, reports IndustryGamers, as the world&#8217;s biggest games retailer GameStop has decided it won&#8217;t sell the title at its stores located on US military bases. The new Medal of Honor won&#8217;t be advertised at these stores either. GameStop noted that they came to this decision &#8216;out of respect for our past and present men and women in uniform.&#8217;&#8221;</p>
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<p>      <a href="http://twitter.com/home?status=GameStop+Pulls+Medal+of+Honor+From+Military+Bases%3A+http%3A%2F%2Fbit.ly%2Fd3wT0V" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/02/213220/GameStop-Pulls-emMedal-of-Honorem-From-Military-Bases?from=rss">Read more of this story</a> at Slashdot.</p>
</p>
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<p>Read the original post: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/FamARkYMEZU/GameStop-Pulls-emMedal-of-Honorem-From-Military-Bases" title="GameStop Pulls Medal of Honor From Military Bases">GameStop Pulls Medal of Honor From Military Bases</a>
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		<title>Duke Nukem Forever Back In Development</title>
		<link>http://www.highschoolorlower.com/?p=395</link>
		<comments>http://www.highschoolorlower.com/?p=395#comments</comments>
		<pubDate>Thu, 09 Sep 2010 04:41:23 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[approach]]></category>
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		<category><![CDATA[duke]]></category>
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		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=395</guid>
		<description><![CDATA[An anonymous reader writes "'Always bet on Duke.' It seems he was right about himself, at least. The longest, most storied in-development game in history seems like it's finally going to be released by Gearbox Software sometime within the next year. 'According to Pitchford, Gearbox began finishing Duke Nukem Forever in late 2009. "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," he says. "The approach and investment and process at 3D Realms didn't quite make it, and it cracked at the end. With Gearbox Software we brought all those pieces together. It's the game it was meant to be." The game is currently expected to ship in 2010 although given its history Pitchford is understandably reluctant to be more specific.'" Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>An anonymous reader writes &#8220;&#8216;Always bet on Duke.&#8217; It seems he was right about himself, at least. The longest, most storied in-development game in history seems like it&#8217;s finally going to be released by Gearbox Software sometime within the next year. &#8216;According to Pitchford, Gearbox began finishing Duke Nukem Forever in late 2009. &#8220;Clearly the game hadn&#8217;t been finished at 3D Realms but a lot of content had been created,&#8221; he says. &#8220;The approach and investment and process at 3D Realms didn&#8217;t quite make it, and it cracked at the end. With Gearbox Software we brought all those pieces together. It&#8217;s the game it was meant to be.&#8221; The game is currently expected to ship in 2010 although given its history Pitchford is understandably reluctant to be more specific.&#8217;&#8221;</p>
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F09%2F03%2F1718204%2FDuke-Nukem-Forever-Back-In-Development" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png" /></a></p>
<p>      <a href="http://twitter.com/home?status=Duke+Nukem+Forever+Back+In+Development%3A+http%3A%2F%2Fbit.ly%2FbIwgEX" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/03/1718204/emDuke-Nukem-Foreverem-Back-In-Development?from=rss">Read more of this story</a> at Slashdot.</p>
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<p>More: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/KeMxtRE1jtc/emDuke-Nukem-Foreverem-Back-In-Development" title="Duke Nukem Forever Back In Development">Duke Nukem Forever Back In Development</a>
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		<title>Game Publishers Using Stealth P2P Clients</title>
		<link>http://www.highschoolorlower.com/?p=394</link>
		<comments>http://www.highschoolorlower.com/?p=394#comments</comments>
		<pubDate>Thu, 09 Sep 2010 03:07:22 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
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		<category><![CDATA[torrentfreak]]></category>

		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=394</guid>
		<description><![CDATA[An anonymous reader writes "TorrentFreak has shed some light on the dark practice of installing stealth-mode P2P clients during game downloads and using unsuspecting gamers' PCs as 'bandwidth slaves.' The clients operate in the background and largely go unnoticed until problems arise that are caused by overactive uploading/seeding. While the Akamai NetSession Interface and Pando Media Booster are specifically called out, there appear to be other offenders as indicated in the comments left by TorrentFreak readers. A publisher called Solid State Networks is putting out a call for an industry-wide 'best practices' effort to promote transparency, control and privacy on behalf of gamers who are otherwise being abused for their bandwidth without their consent." Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>An anonymous reader writes &#8220;TorrentFreak has shed some light on the dark practice of installing stealth-mode P2P clients during game downloads and using unsuspecting gamers&#8217; PCs as &#8216;bandwidth slaves.&#8217; The clients operate in the background and largely go unnoticed until problems arise that are caused by overactive uploading/seeding. While the Akamai NetSession Interface and Pando Media Booster are specifically called out, there appear to be other offenders as indicated in the comments left by TorrentFreak readers. A publisher called Solid State Networks is putting out a call for an industry-wide &#8216;best practices&#8217; effort to promote transparency, control and privacy on behalf of gamers who are otherwise being abused for their bandwidth without their consent.&#8221;</p>
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<p>      <a href="http://twitter.com/home?status=Game+Publishers+Using+Stealth+P2P+Clients%3A+http%3A%2F%2Fbit.ly%2FdBigOC" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/03/2047247/Game-Publishers-Using-Stealth-P2P-Clients?from=rss">Read more of this story</a> at Slashdot.</p>
</p>
<p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/ZGDgoRDFBPc" height="1" width="1" /></p>
<p>Here is the original post: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/ZGDgoRDFBPc/Game-Publishers-Using-Stealth-P2P-Clients" title="Game Publishers Using Stealth P2P Clients">Game Publishers Using Stealth P2P Clients</a>
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		<title>White House Fingers PlayStation As Obesity Culprit</title>
		<link>http://www.highschoolorlower.com/?p=393</link>
		<comments>http://www.highschoolorlower.com/?p=393#comments</comments>
		<pubDate>Thu, 09 Sep 2010 01:32:53 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[anti]]></category>
		<category><![CDATA[childhood]]></category>
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		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=393</guid>
		<description><![CDATA[theodp writes "The winners of the childhood obesity infographic design contest sponsored by GOOD and First Lady Michelle Obama's Let's Move! initiative are in, and the overall winner calls out Sony's PlayStation as a major milestone on its timeline of childhood obesity (together with Coke, Pepsi, mall food courts, fructose and high sugar tariffs, TV, McDonald's, and other fast food). Somewhat ironically, the First Lady's other anti-childhood obesity efforts include a $60,000 video game contest." Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>theodp writes &#8220;The winners of the childhood obesity infographic design contest sponsored by GOOD and First Lady Michelle Obama&#8217;s Let&#8217;s Move! initiative are in, and the overall winner calls out Sony&#8217;s PlayStation as a major milestone on its timeline of childhood obesity (together with Coke, Pepsi, mall food courts, fructose and high sugar tariffs, TV, McDonald&#8217;s, and other fast food). Somewhat ironically, the First Lady&#8217;s other anti-childhood obesity efforts include a $60,000 video game contest.&#8221;</p>
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F09%2F04%2F1617200%2FWhite-House-Fingers-PlayStation-As-Obesity-Culprit" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png" /></a></p>
<p>      <a href="http://twitter.com/home?status=White+House+Fingers+PlayStation+As+Obesity+Culprit%3A+http%3A%2F%2Fbit.ly%2FbjCBU8" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/04/1617200/White-House-Fingers-PlayStation-As-Obesity-Culprit?from=rss">Read more of this story</a> at Slashdot.</p>
<p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/6X5QX8ahOJ4" height="1" width="1" /></p>
<p>Excerpt from: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/6X5QX8ahOJ4/White-House-Fingers-PlayStation-As-Obesity-Culprit" title="White House Fingers PlayStation As Obesity Culprit">White House Fingers PlayStation As Obesity Culprit</a>
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		<title>The New Difficulties In Making a 3D Game</title>
		<link>http://www.highschoolorlower.com/?p=392</link>
		<comments>http://www.highschoolorlower.com/?p=392#comments</comments>
		<pubDate>Thu, 09 Sep 2010 00:00:48 +0000</pubDate>
		<dc:creator>BP</dc:creator>
				<category><![CDATA[games]]></category>
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		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=392</guid>
		<description><![CDATA[eldavojohn writes "MSNBC spoke with the senior producer of a new stereoscopic 3D game called Killzone 3 and highlighted problems they are trying to solve with being one of the first FPS 3D games for the PS3. The team ran into serious design problems, like where to put the crosshairs for the players (do they constantly hover in front of your vision?) and what to do with any of the heads-up display components. Aside from the obvious marketing thrown in at the end of the article (in a very familiar way), there is an interesting point raised concerning normalized conventions in all video games and how one ports that to the new stereoscopic 3D model &#8212; the same way directors continue to grapple with getting 3D right. Will 3D games be just as gimmicky as most 3D movies? If they are, at least Guerrilla Games is making it possible for the player to easily and quickly switch in and out of stereoscopic 3D while playing." Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>eldavojohn writes &#8220;MSNBC spoke with the senior producer of a new stereoscopic 3D game called Killzone 3 and highlighted problems they are trying to solve with being one of the first FPS 3D games for the PS3. The team ran into serious design problems, like where to put the crosshairs for the players (do they constantly hover in front of your vision?) and what to do with any of the heads-up display components. Aside from the obvious marketing thrown in at the end of the article (in a very familiar way), there is an interesting point raised concerning normalized conventions in all video games and how one ports that to the new stereoscopic 3D model &mdash; the same way directors continue to grapple with getting 3D right. Will 3D games be just as gimmicky as most 3D movies? If they are, at least Guerrilla Games is making it possible for the player to easily and quickly switch in and out of stereoscopic 3D while playing.&#8221;</p>
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<p>      <a href="http://twitter.com/home?status=The+New+Difficulties+In+Making+a+3D+Game%3A+http%3A%2F%2Fbit.ly%2FddhwoQ" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/06/0027236/The-New-Difficulties-In-Making-a-3D-Game?from=rss">Read more of this story</a> at Slashdot.</p>
</p>
<p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/uphCKJvS1oU" height="1" width="1" /></p>
<p>Continued here: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/uphCKJvS1oU/The-New-Difficulties-In-Making-a-3D-Game" title="The New Difficulties In Making a 3D Game">The New Difficulties In Making a 3D Game</a>
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		<title>Sony Has Lost the PS3 Hacking War</title>
		<link>http://www.highschoolorlower.com/?p=391</link>
		<comments>http://www.highschoolorlower.com/?p=391#comments</comments>
		<pubDate>Wed, 08 Sep 2010 22:22:27 +0000</pubDate>
		<dc:creator>BP</dc:creator>
				<category><![CDATA[games]]></category>
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		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=391</guid>
		<description><![CDATA[YokimaSun writes "Sony may have dealt a major blow to the PSjailbreak sellers, but the release last week of PSGroove, an open source version of the hack, has now opened the floodgates of ports to mobile phones such as the Nokia N900 and Palm Pre. The final kick in the teeth is that a port of the exploit has been released by Waninkoko of Wii custom firmware fame for the Dingoo Handheld, which is a homebrew console that is very popular amongst emulation fans. It makes you smile that you can use one homebrew console to hack another to get homebrew on that console. Awesome." pudge notes that you can apparently do the same with a TI-84 Plus graphing calculator (YouTube video). Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>YokimaSun writes &#8220;Sony may have dealt a major blow to the PSjailbreak sellers, but the release last week of PSGroove, an open source version of the hack, has now opened the floodgates of ports to mobile phones such as the Nokia N900 and Palm Pre. The final kick in the teeth is that a port of the exploit has been released by Waninkoko of Wii custom firmware fame for the Dingoo Handheld, which is a homebrew console that is very popular amongst emulation fans. It makes you smile that you can use one homebrew console to hack another to get homebrew on that console. Awesome.&#8221;<br />
pudge notes that you can apparently do the same with a TI-84 Plus graphing calculator (YouTube video).</p>
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<p>      <a href="http://twitter.com/home?status=Sony+Has+Lost+the+PS3+Hacking+War%3A+http%3A%2F%2Fbit.ly%2F9Ppjjy" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/06/202201/Sony-Has-Lost-the-PS3-Hacking-War?from=rss">Read more of this story</a> at Slashdot.</p>
<p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/bVAZJPYNGaU" height="1" width="1" /></p>
<p>Go here to read the rest: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/bVAZJPYNGaU/Sony-Has-Lost-the-PS3-Hacking-War" title="Sony Has Lost the PS3 Hacking War">Sony Has Lost the PS3 Hacking War</a>
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		<title>American Business Embraces &#8216;Gamification&#8217;</title>
		<link>http://www.highschoolorlower.com/?p=390</link>
		<comments>http://www.highschoolorlower.com/?p=390#comments</comments>
		<pubDate>Wed, 08 Sep 2010 20:46:09 +0000</pubDate>
		<dc:creator>Max</dc:creator>
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		<category><![CDATA[mangalindan]]></category>
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		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=390</guid>
		<description><![CDATA[Hugh Pickens writes "JP Mangalindan writes that for years psychologists have studied what makes video games so engrossing &#8212; why do players spend hours accruing virtual points working towards intangible rewards and what characteristics make some games more addictive than others? Now, companies are realizing that 'gamification' &#8212; using the same mechanics that hook gamers &#8212; is an effective way to generate business. For example, when Nike released Nike + in 2008, it 'gamified' exercise. 'Place the pedometer in a pair of (Nike) sneaks and it monitors distance, pace and calories burned, transmitting that data to the user's iPod. The Nike software loaded on the iPod will then "reward" users if they reach a milestone,' writes Mangalindan. 'If a runner beats his 5-mile distance record, an audio clip from Tour de France cycling champ Lance Armstrong congratulates him.' In addition, users can upload their information, discuss achievements online with other users, and challenge them to distance or speed competitions. The result: to date, Nike has moved well over 1.3 million Nike + units." Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>Hugh Pickens writes &#8220;JP Mangalindan writes that for years psychologists have studied what makes video games so engrossing &mdash; why do players spend hours accruing virtual points working towards intangible rewards and what characteristics make some games more addictive than others? Now, companies are realizing that &#8216;gamification&#8217; &mdash; using the same mechanics that hook gamers &mdash; is an effective way to generate business. For example, when Nike released Nike + in 2008, it &#8216;gamified&#8217; exercise. &#8216;Place the pedometer in a pair of (Nike) sneaks and it monitors distance, pace and calories burned, transmitting that data to the user&#8217;s iPod. The Nike software loaded on the iPod will then &#8220;reward&#8221; users if they reach a milestone,&#8217; writes Mangalindan. &#8216;If a runner beats his 5-mile distance record, an audio clip from Tour de France cycling champ Lance Armstrong congratulates him.&#8217; In addition, users can upload their information, discuss achievements online with other users, and challenge them to distance or speed competitions. The result: to date, Nike has moved well over 1.3 million Nike + units.&#8221;</p>
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F09%2F06%2F222214%2FAmerican-Business-Embraces-Gamification" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png" /></a></p>
<p>      <a href="http://twitter.com/home?status=American+Business+Embraces+'Gamification'%3A+http%3A%2F%2Fbit.ly%2F8ZJMeH" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/06/222214/American-Business-Embraces-Gamification?from=rss">Read more of this story</a> at Slashdot.</p>
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<p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/JDj7Zpm_EzQ" height="1" width="1" /></p>
<p>Go here to see the original: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/JDj7Zpm_EzQ/American-Business-Embraces-Gamification" title="American Business Embraces 'Gamification'">American Business Embraces &#8216;Gamification&#8217;</a>
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		<title>Breathing New Life Into Old DirectDraw Games</title>
		<link>http://www.highschoolorlower.com/?p=389</link>
		<comments>http://www.highschoolorlower.com/?p=389#comments</comments>
		<pubDate>Wed, 08 Sep 2010 19:13:46 +0000</pubDate>
		<dc:creator>BP</dc:creator>
				<category><![CDATA[games]]></category>
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		<category><![CDATA[hack]]></category>
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		<category><![CDATA[slashdot]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[wing]]></category>
		<category><![CDATA[workarounds]]></category>

		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=389</guid>
		<description><![CDATA[An anonymous reader writes "I bought a bunch of old Wing Commander games for Windows, but they use DirectDraw, which Microsoft has deprecated. They don't work too well under Windows 7, so I ended up reimplementing ddraw.dll using OpenGL to output the games' graphics. I wrote an article describing the process and all the fun workarounds I had to come up with, and released all related source code for others to hack on." Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>An anonymous reader writes &#8220;I bought a bunch of old Wing Commander games for Windows, but they use DirectDraw, which Microsoft has deprecated. They don&#8217;t work too well under Windows 7, so I ended up reimplementing ddraw.dll using OpenGL to output the games&#8217; graphics. I wrote an article describing the process and all the fun workarounds I had to come up with, and released all related source code for others to hack on.&#8221;</p>
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F09%2F07%2F0344257%2FBreathing-New-Life-Into-Old-DirectDraw-Games" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png" /></a></p>
<p>      <a href="http://twitter.com/home?status=Breathing+New+Life+Into+Old+DirectDraw+Games%3A+http%3A%2F%2Fbit.ly%2F9po8Uc" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/07/0344257/Breathing-New-Life-Into-Old-DirectDraw-Games?from=rss">Read more of this story</a> at Slashdot.</p>
<p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/ndsLO30ra74" height="1" width="1" /></p>
<p>See the rest here: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/ndsLO30ra74/Breathing-New-Life-Into-Old-DirectDraw-Games" title="Breathing New Life Into Old DirectDraw Games">Breathing New Life Into Old DirectDraw Games</a>
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		<title>Sony Releases PS3 Firmware Update To Fight Jailbreaks</title>
		<link>http://www.highschoolorlower.com/?p=388</link>
		<comments>http://www.highschoolorlower.com/?p=388#comments</comments>
		<pubDate>Wed, 08 Sep 2010 17:35:31 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[actions]]></category>
		<category><![CDATA[effective]]></category>
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		<category><![CDATA[vulnerability]]></category>

		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=388</guid>
		<description><![CDATA[RyuuzakiTetsuya writes "Destructoid is reporting that the 3.42 firmware has been released for the PlayStation 3, and it has fixed the USB vulnerability that allows the PSJailbreak exploit to work." Sony's brief announcement of the update refers only to "additional security features," though the EU blog post acknowledges that a vulnerability was addressed. PS3-Hacks.com confirms that the patch is effective against the various jailbreak tools, and they point out a different tool for bypassing the update. Sony told the BBC, "... as we always have, we will continue to take necessary actions to both hardware and software to protect the intellectual content provided on the PlayStation 3." Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>RyuuzakiTetsuya writes &#8220;Destructoid is reporting that the 3.42 firmware has been released for the PlayStation 3, and it has fixed the USB vulnerability that allows the PSJailbreak exploit to work.&#8221;<br />
Sony&#8217;s brief announcement of the update refers only to &#8220;additional security features,&#8221; though the EU blog post acknowledges that a vulnerability was addressed. PS3-Hacks.com confirms that the patch is effective against the various jailbreak tools, and they point out a different tool for bypassing the update. Sony told the BBC, &#8220;&#8230; as we always have, we will continue to take necessary actions to both hardware and software to protect the intellectual content provided on the PlayStation 3.&#8221;</p>
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F09%2F07%2F1821231%2FSony-Releases-PS3-Firmware-Update-To-Fight-Jailbreaks" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png" /></a></p>
<p>      <a href="http://twitter.com/home?status=Sony+Releases+PS3+Firmware+Update+To+Fight+Jailbreaks%3A+http%3A%2F%2Fbit.ly%2FaJqrgC" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/07/1821231/Sony-Releases-PS3-Firmware-Update-To-Fight-Jailbreaks?from=rss">Read more of this story</a> at Slashdot.</p>
</p>
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<p>See original here: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/0fuMjn6I3us/Sony-Releases-PS3-Firmware-Update-To-Fight-Jailbreaks" title="Sony Releases PS3 Firmware Update To Fight Jailbreaks">Sony Releases PS3 Firmware Update To Fight Jailbreaks</a>
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		<title>Mozilla Labs To Promote Open Web Gaming</title>
		<link>http://www.highschoolorlower.com/?p=387</link>
		<comments>http://www.highschoolorlower.com/?p=387#comments</comments>
		<pubDate>Wed, 08 Sep 2010 16:02:02 +0000</pubDate>
		<dc:creator>Max</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[community]]></category>
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		<guid isPermaLink="false">http://www.highschoolorlower.com/?p=387</guid>
		<description><![CDATA[An anonymous reader writes "Mozilla Labs has started an initiative to promote and develop gaming based on Open Web technologies. They write, 'We are excited to present to you the latest initiative from Mozilla Labs: Gaming. Mozilla Labs Gaming is all about games built, delivered and played on the Open Web and the browser. We want to explore the wider set of technologies which make immersive gaming on the Open Web possible. We invite the wider community to play with cool, new tech and aim to help establish the Open Web as the platform for gaming across all your Internet connected devices.' To that end Mozilla Labs will launch Game On 2010, a game development competition, at the end of September." Read more of this story at Slashdot. ]]></description>
			<content:encoded><![CDATA[<!--Amazon_CLS_IM_START--><p>An anonymous reader writes &#8220;Mozilla Labs has started an initiative to promote and develop gaming based on Open Web technologies. They write, &#8216;We are excited to present to you the latest initiative from Mozilla Labs: Gaming. Mozilla Labs Gaming is all about games built, delivered and played on the Open Web and the browser. We want to explore the wider set of technologies which make immersive gaming on the Open Web possible. We invite the wider community to play with cool, new tech and aim to help establish the Open Web as the platform for gaming across all your Internet connected devices.&#8217; To that end Mozilla Labs will launch Game On 2010, a game development competition, at the end of September.&#8221;</p>
<p><a href="http://www.facebook.com/sharer.php?u=http%3A%2F%2Fgames.slashdot.org%2Fstory%2F10%2F09%2F08%2F0237212%2FMozilla-Labs-To-Promote-Open-Web-Gaming" target="_blank" title="Share on Facebook"><img src="http://a.fsdn.com/sd/facebook_icon_large.png" /></a></p>
<p>      <a href="http://twitter.com/home?status=Mozilla+Labs+To+Promote+Open+Web+Gaming%3A+http%3A%2F%2Fbit.ly%2FarJ8PB" target="_blank" title="Share on Twitter"><img src="http://a.fsdn.com/sd/twitter_icon_large.png" /></a></p>
<p><a href="http://games.slashdot.org/story/10/09/08/0237212/Mozilla-Labs-To-Promote-Open-Web-Gaming?from=rss">Read more of this story</a> at Slashdot.</p>
<p><img src="http://feeds.feedburner.com/~r/Slashdot/slashdotGames/~4/h5I7psyVNbs" height="1" width="1" /></p>
<p>The rest is here: <a target="_blank" href="http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/h5I7psyVNbs/Mozilla-Labs-To-Promote-Open-Web-Gaming" title="Mozilla Labs To Promote Open Web Gaming">Mozilla Labs To Promote Open Web Gaming</a>
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