eecue writes “The folks at DefCon, the world’s largest hacker convention [previously on Slashdot], have been making awesome badges for years. Last year along with the convention badge, a group of hackers known as the Ninjas created an electronic badge for their exclusive party. This year the Ninjas have taken the whole electronic badge thing to the next level with an interactive, wireless, encrypted ninja battle video game badge. I convinced the Ninjas to give Wired.com an exclusive sneak peek, and let me tell you, this thing is awesome.”
CheShACat writes “A UK high court ruled today that R4 cards for the Nintendo DS are illegal, finding two vendors guilty of selling ‘game copiers.’ The ruling by Justice Floyd is quoted as saying, ‘The economic effect on Nintendo of the trade in these devices is substantial as each accused device can store and play copies of many Nintendo DS games [...] The mere fact that the device can be used for a non-infringing purpose is not a defence.’ No word in the article as to what law in particular they were found to have broken, nor of the penalty the vendors are facing, but this looks like bad news for all kinds of hardware mod, on any platform, that would enable homebrew users to bypass vendor locks.”
Nintendo won a related lawsuit in the Netherlands recently, in addition to the one in Australia earlier this year.
Earlier this week, there were reports that large numbers of Modern Warfare 2 players on Steam were getting erroneously banned by Valve’s Anti-Cheat software. While such claims are usually best taken with a grain of salt, the quantity and suddenness caused speculation that Valve’s software wasn’t operating correctly. A few days later, Valve president Gabe Newell sent out an email acknowledging that roughly 12,000 players had been inappropriately banned over the preceding two weeks. “The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game.” Valve reversed the bans and gave free copies of Left 4 Dead 2 to everyone who was affected.
myshadows writes “Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give a sensory addition to gaming peripherals — namely, temperature. ‘As the range of interactions with digital environments expands, it’s logical to ask what’s next: Smell-o-vision has been on the horizon for something like 50 years, but there’s a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.’”
spidweb writes “One Indie developer has written a nuanced article on a how software piracy affects him, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: ‘You don’t get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don’t get both. Most of the time. Because, when I’m being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I’m the one being ripped off.’ The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist.”
eldavojohn writes “The United States government has decided that children need a video game to learn about what to do before, during, and after an emergency or hazardous event. Collect an emergency kit! Create an emergency plan! Be informed of what to do! Suffer from heat exhaustion inside the Superdome! … Wait, what? Oh, I guess FEMA omitted that last one. Disaster Hero is coming in 2011 — plenty of time before 2012.”
With the advent of the Wii and the upcoming motion control systems from Sony and Microsoft, console makers are expanding the gaming population to include vast numbers of casual players. Their problem now, according to this editorial at Eurogamer, is that there doesn’t exist a broad selection of games between the simple, introductory titles and the complex, hardcore ones, which tends to limit how deep new players will venture into the gaming ecosystem. Quoting:
“… it needs software that spans the gap between the two camps of offerings which are emerging on Xbox 360 — games that encourage players of Dance Central or Your Shape to move upstream and explore. It’s unlikely, perhaps, that they’ll ever end up curb-stomping crinkle-faced nasties in Cliff Bleszinski’s latest, but we’re a long way past the point of the Xbox being all about shooting and driving, even if the public perception hasn’t quite moved with the software line-up. The long-term challenge for the games market must, ultimately, be to emulate the success which other mediums have had in creating markets where consumers routinely and happily move between genres, and where franchises which would be pigeonholed as ‘hardcore’ in the games world nestle comfortably in people’s DVD collections alongside those which would be dismissed as ‘casual.’”
The Opposable Thumbs blog has an interview with Jerome McDonough of the University of Illinois, who is involved with the Preserving Virtual Worlds project. The goal of the project is to recognize video games as cultural artifacts and to make sure they’re accessible by future generations. Here McDonough talks about some of the technical difficulties in doing so:
“Take, for example, Star Raiders on the Atari 2600. If you’re going to preserve this, you’ve got a couple of problems. The first is that it is on a cartridge that is designed to work on a particular system that is no longer manufactured. And as long as you’ve got a hardware dependency there, you’re really not going to be able to preserve this material very long. What we have been looking at is how feasible is it for things that fundamentally all have some level of hardware dependency there — even Doom has dependencies on DLLs with an operating system, and on particular chipsets and architectures for playing. How do you take that and turn it into something that isn’t as dependent on a particular physical piece of hardware. And to do that, you need information about that platform. You need technical specifications that allow you to basically reproduce a virtualization that may enable you to run the software in its original form in the future. So what we’re trying to do is preserve not only the games, but preserve the knowledge that you would need to create a virtualization platform to play the game.”
eldavojohn writes “For those under eighteen who play video games in China, life just got a little harder. Not only is gold farming illegal, but starting August 1, virtual currency platform makers are expected to put in safeties that prohibit underage players from using virtual currencies — because doing such a thing might promote ‘unwholesome’ behavior. The new regulations explicitly ‘forbid content advocating pornography, cults, superstitions, gambling, and violence in all online games.’ The business papers are picking it up as a number of stocks from companies like Tencent Holdings — which is heavily based in virtual currency in China — fell about 5%, though the company said that the ban on minors will not affect it.”