Digital Distribution Numbers Speak To Health of PC Game Industry

July 30, 2010

An anonymous reader writes with this quote from PC Authority: “Over the years many voices have declared PC gaming dead. We have seen developers abandon the platform for consoles, citing piracy as the cause. Game stores have slowly relegated PC games from prime shelf position to one tucked away in the back corner — even Microsoft dumped AAA PC game developers from the company. It seems, though, that the demise of the PC as a games platform has been exaggerated, because until very recently sales data ignored digital distribution, with the latest data released by US company NPD revealing that 48% of PC unit sales in the US in 2009 were digital. That translates to 21.3 million games downloaded in the US. Interestingly, although 48% of games were sold online, it only worked out as 36% of the revenue. This highlights the fact that it isn’t just convenience that has PC gamers shopping online; it is also that games are generally cheaper than in stores.” Read more of this story at Slashdot.

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China Restricts Minors From Using Virtual Currency

June 29, 2010

eldavojohn writes “For those under eighteen who play video games in China, life just got a little harder. Not only is gold farming illegal, but starting August 1, virtual currency platform makers are expected to put in safeties that prohibit underage players from using virtual currencies — because doing such a thing might promote ‘unwholesome’ behavior. The new regulations explicitly ‘forbid content advocating pornography, cults, superstitions, gambling, and violence in all online games.’ The business papers are picking it up as a number of stocks from companies like Tencent Holdings — which is heavily based in virtual currency in China — fell about 5%, though the company said that the ban on minors will not affect it.” Read more of this story at Slashdot.

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